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Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

Gaming & Training: The key to a kinder, more intelligent mankind?


The effects of violence in gaming pops up frequently within the media, case studies include Eric Harris and Dylan Klebold who were allegedly obsessed with the video game ‘Doom’ and killed 12 students and a teacher. In February, 2003, 16-year-old American Dustin Lynch was charged with aggravated murder and made an insanity defense that he was "obsessed" with ‘Grand Theft Auto III’. Research suggests that violent video games influence aggressive behaviour, aggressive affect, aggressive cognition, and physiological arousal. The one consistent finding is that the majority of the studies on very young children—as opposed to those in their teens upwards—tend to show that children do become more aggressive after either playing or watching a violent video game.

Pro - Social Behaviour

However, the question is, can gaming also influence pro-social behaviour? Three studies attempted to answer this question by looking at the behaviours of children in Japan, Singapore and the USA.

In Singapore, children made a list of their favorite characters, rated the number of times the character helped or harmed others and then answered questions about how likely they were to help people in need. Researchers found a strong link between playing prosocial games and helping others.

In Japan, individuals were surveyed about their exposure to prosocial games and they noted how often they helped other people in the month before. They were surveyed again after a gap of 3 to 4 months. The researchers found a major relationship between exposure to prosocial games and helpful behavior months later.

In the USA, students were made to play either a prosocial, violent or neutral game and were later asked to assign puzzles to randomly selected partners. They could choose to assign puzzles which were easy, medium or hard to complete. It was observed that the players who played prosocial games assigned easier puzzles to their partners whereas those who played violent games were more likely to assign the hardest of puzzles.


One of the authors further stated, “This suggests there is an upward spiral of prosocial gaming and helpful behavior, in contrast to the downward spiral that occurs with violent video gaming and aggressive behavior.”

Learning Behaviour

In terms of learning behaviour, research has shown that a combination of structured teaching and a computer simulation was effective in teaching not only factual-level knowledge, but higher cognitive skills as well.

Researchers who gathered in Boston for the American Psychological Association convention detailed a series of studies suggesting video games can be powerful learning tools, from increasing younger students’ problem-solving potential to improving the skills of surgeons. One study even looked at whether playing “
World of Warcraft”, the world’s biggest multiplayer online game, can improve scientific thinking.

The conclusion?

Certain types of gaming have advantages beyond the virtual thrills of blowing up demons. Therefore, would it be beneficial to incorporate gaming into educating children in schools and training for staff?

If you have any thoughts or opinions on the topic please leave a comment. Similarly, if you are working on a project which involves gaming and behaviours, please contact us at innovation@kent.gov.uk.

- Kirsty Russell

Picture: Two young boys playing on a games console, with thanks to Sean Dreilinger for publishing on Flickr under a Creative Commons licience some rights reserved.




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Gaming & Training: The key to a kinder, more intelligent mankind?SocialTwist Tell-a-Friend

Who said all pop-ups need to be blocked?


It is said that bite sized chunks of information make learning easier. This was the thinking behind DailyLits books which are delivered in bite sized portions and Popling, a new online educational tool.

By subscribing to Poplings your desktop will display popup flash cards on your computer throughout the day according to the frequency you choose.


This is a photo of a real popup - many thanks to
This is a type of ‘snack culture’ which caters to consumers who seek gratification in smaller, easier to handle bites.

This trend is now being applied to education through new technological means. This could present a new area for training staff in small bite sized chunks. Users are able to create their own pop-ups on the site and very specific topics can be created.
Please see here for more details (image by Popling) and to create your own!!

If you want to find out more about what we're thinking about and looking at around virtual training, see here. Contact us if you have an idea!

Kirsty Russell Who said all pop-ups need to be blocked?SocialTwist Tell-a-Friend

Powering Through I.T. Problems

When it comes to IT skills, people are diverse in their abilities and experience. It can become a nightmare to find a course which is suited to our particular knowledge gaps. Many people either puzzle through or ask a colleague for help; but what about when this is not an option? Daunted by the prospect of joining a course, puzzled at types of training and unaware of their own needs many opt to stay stuck.

One to one training helps to dispel these fears by providing a personal, highly specific service. Learning and Development have evolved their own special version of this called IT Power Hours. Power Hours are delivered at the comfort of the customers own desk at their own pace. The innovative manner in which they are delivered saves time, expenses and environmental costs.

When Adam Fox from Learning and Development researched online meeting services he soon realised that they could be perfectly adapted to meet training needs. Using software called Netviewer and the aid of webcams and microphones training can be provided remotely. Users of the software can:
  • Use PowerPoints
  • Remotely view the desktop of the trainee or trainer
  • Provide services to large groups in any location
Learning and Development are looking at developing a range of other programmes via this method thanks to the sucess of I.T. Power hours.

Staff should keep updated through Extramail!


-C Matthews
-With thanks to Adam Fox


* Thank you to mandyxclear for photo (top left): broken P.C. screen) published on Flickr under Creative Commons licence, some rights reservedNoncommercialNo Derivative Works.
Powering Through I.T. ProblemsSocialTwist Tell-a-Friend

What do you get if you cross Social networking with Training?

What do you get if you cross Social networking with Training?...Ishare.
***FULLY LIVE FROM THE 1st Of JUNE!***


Ishare is an exciting new training and development website for Kent and Medway Council.

It is the first joint collaboration of its kind between all 14 councils, boroughs and districts across Kent and users will be able to search courses from any of these organisations. Essentially Ishare aims to make the most of opportunities offered though other authorities in order to upskill the public sector workforce in preparation for a challenging future.

The website boasts features inline with the latest trend of social networking. This allows users to create a profile, build up contacts, share career ideas, ask questions and post answers. It is hoped this will promote joined up thinking across Kent and bring some consistency and efficiency in training. The site places the user in control of their training and consequently their career. This empowerment to the individual will heighten self worth, confidence and retention to the organisation.

The creators of Ishare are already thinking about the future with plans to include secondment and mentoring across authorities as well as the ability to share policies and procedures. Ishare is live now so visit www.i-share.org.uk to register.

-C Matthews
-With thanks to Tricia Palmer and Angela Rowe from Medway Council.
What do you get if you cross Social networking with Training?SocialTwist Tell-a-Friend
 

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