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Showing posts with label recession. Show all posts
Showing posts with label recession. Show all posts

The Aftermath, Presentations and All!


Some of you may have noticed the numerous blog posts that have appeared on the right under 'January' on the right hand side and may be wondering what this mass of posts is all about. Well the team have just hosted an 'Innovate To Save' workshop on the 17th December and we wanted all our speaker's presentations to be accessible to all even after the event...so here they are on our blog!

Below is a list of links to the presentations and contact e-mail addresses for the speakers.(You may notice that underneath some of the presentations are questions, if your answer to any of them is 'yes' please drop me an email at kirstyjoanna.russell@kent.gov.uk):

We have now uploaded all the speaker's presentations. Below is a list of links to the presentations and contact e-mail addresses for the speakers:

Innovate to Save – Tips

Presentation: http://transformedbyyou.blogspot.com/2009/12/innovation-tips.html

Dr. Alan Kennedy - X Factor or Why Not Factor? Turning ideas into innovations

Presentation: http://transformedbyyou.blogspot.com/2009/12/smarter-or-sharper.html

Damien Kennedy - Aggravation or Collaboration? Developing innovations between agencies

Presentation: http://transformedbyyou.blogspot.com/2009/12/smarter-or-sharper.html

Would you like to explore your team taking part in a KCC pilot of the Key Innovation Programme?

Tim Milner - 50:50 or Call a Friend? A problem shared is a problem solved

Presentation: http://transformedbyyou.blogspot.com/2009/12/5050-or-call-friend-problem-shared-is.html

Would you like to explore innovative ways you can search and organise knowledge online?

Will Perrin - Empowered communities fighting decay? The unlikely role of the web in regenerating local areas

Presentation: http://transformedbyyou.blogspot.com/2009/12/kent-innovate-to-save-workshop-kcc.html

Hollie Snelson - Social Media for improved internal communications

Presentation: http://transformedbyyou.blogspot.com/2009/12/social-media-for-improved-internal.html

Noel Hatch - Here comes everybody? Using technological innovation in a recession

Presentation: http://transformedbyyou.blogspot.com/2010/01/resolutions-wont-be-televised.html

Would you like to explore innovative ways in using digital technologies to influence behaviours?

Andy Collett - Do you get the picture? Simplifying complex information

Presentation: https://knet2.kent.gov.uk/directorates/chief-executive-s-department/teams-and-units/business-solutions-and-policy/change-through-innovation-team/news-and-events/Andy%20Collett%20-%20IBM.ppt/view

Andy Collett has requested that his presentation not be placed on any public sites (e.g. Slideshare, iNews), therefore we have had to upload the presentation to KNet which can only be accessed by Kent County Council staff, we apologise for this inconvenience. If you would like the presentation, please email me on kirstyjoanna.russell@kent.gov.uk.

Would you like to explore piloting Many Eyes or Pic and Mix or other innovative ways to visualise and re-use data and information?

Dr. Norman Lewis - The power of social networks: Social Network Analysis and Collaborative Software.

Presentation: https://knet2.kent.gov.uk/directorates/chief-executive-s-department/teams-and-units/business-solutions-and-policy/change-through-innovation-team/news-and-events/Dr%20Norman%20Lewis%20-%20Open%20Knowledge.ppt/view?searchterm=norma

Dr. Norman Lewis has requested that his presentation not be placed on any public sites (e.g. Slideshare, iNews), therefore we have had to upload the presentation to KNet which can only be accessed by Kent County Council staff, we apologise for this inconvenience. If you would like the presentation, please email me on kirstyjoanna.russell@kent.gov.uk.

Would you like to explore social network analysis to identify and make sense of your networks with partners and communities?

Dougald Hine - The "Why Don't You" Web? Using online tools to help each other in the real world

Presentation: http://transformedbyyou.blogspot.com/2010/01/why-dont-you-web.html

Would you like to explore piloting these tools or other innovative ways that use digital technologies to make use of untapped resources to help people?

If you attended the event, we would love to hear your feedback so that we can make any improvements to future events we may host. If you have a spare moment (it will literally only take you 5 minutes), we would appreciate it if you could fill in our survey which can be found here: http://www.surveymonkey.com/s/TS3VVGM

If you have any questions or queries about the event, presentations or the survey, please do not hesitate to drop me an email.

- Kirsty Russell



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• Event: Innovating Out Of The Recession
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The Aftermath, Presentations and All!SocialTwist Tell-a-Friend

Event: Innovating out of the Recession


The next decade is likely to be one of acute fiscal austerity, in which government will inevitably have to do more for less. In these difficult times, a common approach may be to freeze new developments and put innovations onto the back shelf. However, as the Cabinet Secretary Gus O’Donnell has recently indicated, this is exactly the wrong thing to do – the fiscal pressures are too severe to be sat out using unchanged approaches, for then the pain of real service cuts will only be maximized. The challenges of achieving modern public services are too urgent to make sitting on a cutback status quo a sustainable option. Innovation from inside and outside the public sector will be critical in finding new, more cost effective solutions to existing problems.

The LSE Public Policy Group
(in conjunction with the Institute for Government) is holding a series of seminars looking at the scope for innovation across government. These seminars bring together practitioners from central and local government, academia and other sectors to explore how innovation can drive us to do more with less and be more efficient with what we have. Our speakers have included Sir Richard Mottram, Jim Easton, NHS National Director for Improvement and Efficiency at the Department of Health, Sir Michael Bichard, Irene Lucas, Director General at Communities and Local Government, and a memorable contribution from Peter Gilroy OBE, Chief Executive of Kent County Council (KCC). They have covered innovation in areas such as the Public Services and Public Sector Productivity, Local Government and in the NHS.

Peter Gilroy impressed our audience with KCC’s recent innovations and the savings that have been estimated from these. Telehealth, while initially subject to a great deal of scepticism from local health providers, has saved £1.5million on bed days alone in a year. Kent TV, which is an online showcase for Kent, has saved up to £200,000 on publications, and allows people from outside the region to take a look as what’s going on in Kent. The Kent Card is equally ambitious - it’s a new credit card agreed with RBS that has agreed, pre-loaded, amounts, and this simplifies direct payments extensively. This has already led to an estimated £2million per year in savings. Building from this is the planned ‘Gateway’ Card. It is estimated that 42 cards across the public sector are currently needed to access entitlements; the ‘Gateway’ Card will give access to library, leisure and care services, all in one.

There are many synergies and points of agreement between what Kent has already accomplished and a particular forefront model of where UK and other advanced countries are heading in terms of public management. This model has been summarized in the influential book Digital Era Governance (Oxford University Press, 2008), written by me with Helen Margetts (Oxford) and PPG colleagues. It stresses that for public managers it is now long overdue to move out from the idea of a ‘digital channel’ that supplements older modes of public service provision, and into a ‘digital world’ where increasingly citizens expect to interact (all the time, on everything) with government primarily by digital and digital-plus-other means.

What the idea of ‘digital era governance’ (or DEG) stresses are three themes that are already very clear and evidence in Kent’s extensive innovations and pioneering achievement:

- Reintegration – pulling back together services that have become grievously fragmented in the 1990s and early noughties.

- Needs-based holism – which puts the citizen or the customer first, and builds services around their needs, and not just administrative traditions or convenience. And…

- Digitalization – moving as many services as possible online, in ways that citizens can directly access and control themselves (a kind of ‘do-it-yourself-wherever–possible’ form of government.

Our forthcoming programme of seminars will continue our comprehensive look at innovation. In January, in our seminar New Strategies in Human Resources; we will look at how we can move towards a public sector with fewer but better staff, especially in the context of digitalization. Our other topics in 2010 will include Rethinking IT and shared services procurement, Innovating through Public Sector Information, Innovating out of Digital Exclusion and Innovating through Learning and Knowledge Transfer.

We’d welcome other Kent staff and citizens to these sessions, and to keep an eye on our website for further updates please go to - http://www.lse.ac.uk/collections/LSEPublicPolicy/EventsandSeminars.htm

If you would like further information please contact Chris Gilson at c.h.gilson@lse.ac.uk

To learn more about Digital era governance
http://www.lse.ac.uk/collections/LSEPublicPolicy/pdf/reviewsOfDigitalEraGovernance.pdf

- A special thank you to Patrick Dunleavy (London School of Economics) for the blog post.
Picture: A green arrow with coins on it striking the ground with a man running in front of it with a lightbulb above his head and paint brushes in his hand, with thanks to colinwhite for publishing on Flickr under the Creative Comms license.





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Clubbing for jobs?


‘It’s not what you know, it’s who you know’ is a phrase commonly heard when an individual is looking for a job. However, the networks that are needed for someone to get ‘a foot in the door’ of a particular job are not always accessible; here is one solution: Job Clubs. A job club, sometimes known as a networking club, has been described as ‘a group of individuals who get together on a regular basis to support each other through the job hunting process’. Not only does this allow an individual to expand their existing social networks, but the group also provides a form of support group through encouragement and empathy, which can be particularly uplifting in times of an economic recession. The exchange of job leads, business cards, resumes, ideas, and information that occurs in a job or networking club can also motivate members and teach everyone valuable career strategies and techniques.

Is is successful?

The Job Club has been widely researched, and its positive effects have been replicated across numerous settings and populations, including handicapped individuals, college students and graduates, welfare recipients, white and blue collar unemployed individuals. Many studies have found that individuals who participant in a Job Club are far more successful at finding employment than those who participate in other programmes. Some studies have also found a relationship between job clubs and higher start salaries, higher self-efficacy, lower depression, greater advancement and higher job satisfaction.

The Expert Opinion

Experts recommend that a job club should consist of between 2 and 30 members, and should meet on a regular basis (weekly or every fortnight). The psychologist, Azrin, states that job club efforts will be more successful if job seekers have a specific goal, have considerable knowledge of the employers they wish to approach, are well acquainted with their own skills, and follow a particular pattern in the way they conduct their research.

Where to start looking?

So, where can you find a job club? You can start by looking in your local newspapers or contacting your local council. Your local library may have more information, or an internet search may reveal job clubs in an area near you. If you can’t find one, why not set up your own? Job Clubs UK provide free tips and advice on setting up the job club and will help promote and recruit individuals as well!

Below are some ideas on how to keep the Job Club fresh and interesting:

• Expert speakers could be drafted in, from JobCentre for example, to give presentations on CV writing, application forms and interview techniques.

• Job Club and Book-Club could be blended together. Each member could read a book about an aspect of job-hunting and share the best ideas from the book with the group. Members can also pass out helpful articles about job hunting.

• Members can bring resumes, both so you can critique each others' and so you can exchange them and distribute members' resumes when opportunities present themselves. • Club members could take field trips to tour companies of mutual interest. Informational interviews in small groups may even be possible.

• Part of the meeting could be spent conducting employer research, especially if laptops or other computers with Internet access are available.

- Kirsty Russell
Picture: Individuals meeting around a coffee table, with thanks to Mybloodyself for publishing on Flickr under a Creative Commons licience some rights reserved.





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Can simulation lead to negotiation?

In our latest installment on gaming, let's focus on how we can make the best use of the skills developed through gaming and get people to share their experiences and achievements.

It may sound superficial but actually it is important to make the best use of the skills developed through gaming: entrepreneurial games are often more effective than providing guides to set up a business, negotiation games enable people to engage in artificial conflict and confront them with conflicting interests, while cognitive games encourage people around prevention and rehabilitation from poor health.

Entrepreneurial

With the impact of the recession, a game which teaches important tips on being self employed in a no risk environment can be more effective than providing guides to doing businesses for people with no experience of it. Likewise a game that spreads awareness of the financial crisis to young people through encouraging them to submit ideas to tackle this in their lives is a way of linking personal experiences and current affairs – humanising the recession. Other examples enable you to manage your own energy production company or design an offshore wind farm. This could potentially take existing games that have been created by the public services a step further, especially games for literacy and numeracy and children.

These types of games need to link up to other tools used to improve entrepreneurial skills. With that in mind, you could explore the potential of using scenario-based game to develop an on-line tool to help small businesses assess their innovation performance.



Negotiation

With the growing contradictory demands that individuals face, not just citizens but staff working in more multi agency settings than before, negotiating skills are key and yet undervalued. Games which get people to engage in negotiating, especially in artificial conflict and confront them with conflicting interests could be adapted for this.

When negotiation involves legal expertise, especially when simulating scenarios in court (such as in social services), you need to think very carefully about whether a game is the best tool for this.
Why not instead test the viability of using gaming with negotiation training?

Cognitive

With the tension between the cost of social care for the elderly and growing life expectancy, encouraging older people to improve their cognitive skills is essential, both for prevention and rehabilitation, especially where the social impact can be evidenced . Learning from current practice in the council shows that focusing on gaming software is much more practical than producing new hardware that may only be useful for the group of people it was designed for.

Evaluate impact

It’s not enough just assuming that the techniques will work, using analytics to understand how people behave in the game is also necessary, especially with the lack of evaluations of the social impact of gaming in general, with this (where KCC was involved as a partner) as a rare exception.

However, we can build on innovative use of analytics in this area, such as through using background analysis to inform broad scenarios, monitoring people’s journeys through geo-coordinates, via SMS texts or simulating real time data to mimic actual life conditions.

The risk is that given assumptions about lack of social impact of gaming, it is crucial to develop metrics to measure this. Why not explore opportunities to join up testing tools with research on knowledge management or the semantic web?

It’s also particularly important to enable the players themselves to use analytics to monitor their own performance – whether that’s tracking your acts with other players or calculating your carbon footprint.

For more advanced use, focusing on researchers or analysts as users, you can link up to datasets which can be simulated within the game. This requires technical expertise that can enable both the gaming program and the databases to interact and this skillset is most commonly found within universities and ICT R&D labs, such as Sony’s collaboration with Stanford University or Imperial College’s links with IBM and EON Reality.

Get people to share their experiences and achievements

People will feel far more engaged in an activity if they feel ownership over it and valued for their contribution. Using tools which enable people to write their experiences (or even take photos) and chronicling their own scenarios provides feedback and would build on existing online engagement.

Without engaging prior to this exercise, it is difficult to develop trust with users through the game. Why not use the
game as a form of engagement on the issue covered in its own right?

If you want to find out more about what we're thinking about and looking at around simulation & gaming, see here. Contact us if you have an idea.
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This is Not a Game

It seems there's a perfect storm going on public services and to be fair this storm has been brewing for a while.

As citizens, we often make contradictory demands to the reality we live in - we're getting older and older and yet we want to do the things we could do when we were young, we're getting richer than our predecessors and yet there's greater inequality, we want our institutions to be more transparent and our own privacy to be more protected.

Of course, this is human nature, but these growing contradictory demands mixed in with the impact of the recession are more likely to disrupt the way we work than what we are used to. As public services, we know that taking good ideas through the current processes and structures we work in are less likely to create genuine change, because those systems were designed for a different era.


Rather than spell out the "game changing" vision that we need to tackle these tensions, the
Social by Social game played at Reboot Britain reminded me that maybe games themselves have a role to play. I want to continue the conversation started by various people and spread into local government about the opportunities of gaming - today, I can start off with the big question - why?

To get the ball rolling, this is what we've found so far - gaming can help you simulate real life to train people,
influence behaviours and improve self help.

Thanks to Joelle Butler for the picture of her amazing game, This Is Not A Game.

Simulating real life to train people


Training needs to be far more related to real life scenarios, so that people can anticipate and prepare for working in new ways.

However for anticipating crises, you can’t just base scenarios on real life, you need to take a leap into the future.
Either way, it’s crucial to involve people who have experienced the scenario to advise you on how design these into gaming.

In terms of preventing everyday crises, combining role playing by actors with simulation hardware may also be necessary. Videoing the simulation or game playing can provide crucial content for feeding back, debriefing and case conferencing. It puts learners on the spot in a safe environment. You can use a simulation lab as a living lab too to involve users.


It can be difficult to know the difference between a “worst case scenario” and a “crisis scenario”, especially if for the latter you may need to involve external stakeholders (like police, health, etc). If you don’t engage them, the game won’t reflect reality and if you do and it’s not a crisis, then you’ve made the game more complicated than it needs to be!


Why not mind map what constitutes a crisis in your area and if you need to develop a game specifically for that, rather or as well as a game using common scenarios?


Influencing behaviours

You need to develop games in ways that give people a better understanding of what your team does and what your customers can do to change the community and their behaviour - helping their friends and enabling them to compete against each other.

Given that gaming puts into perspective the wider choices that may not be so visible to us in our daily lives, it is important that it gets people to think the game matters to them in real life.


For example,
Akoha enables people to earn points while playing real world missions with friends, while Climate Culture gives points for people who help their friends take up greener lifestyles and challenges colleges to compete against each other in carbon reduction contests.

Adapting the technique from the game “
1 vs 1000” could be adapted so that the councillor (1) polls, asks or trusts their local constituents (100) as part of a remote council meeting. Norwich Union used gaming by giving players the option of becoming a government minister and having to decide how to divert rivers and change planning to protect neighbourhoods from flooding. The HOUSE campaign adopts social marketing concepts which use a range of activities (e.g. dance machines) interactive systems (such as the Wii) and knife-crime games.

These examples show that you need to get people to think the game matters to them in real life and think of the game as making what people may find mundane (i.e. volunteering) more fun. In fact, the process of playing not only encourages people’s creativity and confidence skills, it also puts into perspective the wider choices that may not be so visible to us in our daily lives.


It’s much easier making decisions about what you’d do you an ideal world than what you’ll actually change about your behaviour once you finish the game. So why not give people tasks in the game that ask them to make real changes both within and outside of the game?

Improving self help

By using gaming to improve support for people in need, you can help them plan, act and reconceptualise self help.

For example, Re-Mission, a game for young people with cancer and Routes to explore your genetics potentially play a similar role as Netmums does for digital engagement. World of Warcraft encourages natural mentoring between veterans and newcomers.

In this area, actors are used to either illustrate types of behaviours to gaming developers when designing the technology or to allow attendees to practice their intervention skills when using the online game in a live environment. The technology in this context would need to be customisable to changing circumstances.


Bringing in actors to work with game developers to design the behaviours can be costly and time consuming if the game needs modifying. So why not spend time working out which behaviours you really need actors to illustrate and which you can illustrate yourself to the developer?

Looking at self help for staff, such as when they require updating their knowledge with regards to the new duties they may have, you need the game to bring the perception and emotional connection between the learner and the environment they are confronted with.


Technology doesn’t easily create emotional connections with people. So why not use video embedded within the game which can show people’s emotions?


Market key messages virally


By letting different aspects of the game unfold gradually, you can make it go viral.

For example, uncovering different types of information for an event or mission gives people the incentive to want to keep playing until they can piece everything together. The power of completing a set of actions and visualising this through leaderboards is a very successful marketing tool in gaming. However, you do also need to let scenarios run instantly and interactively, not just describe the scenario.

Developing different levels for a game requires specialist skills and software – known as “level design”. So why not focus on scripting the instructions and steps of the game with the people that are going to benefit from it (either staff or the public) before commissioning a games developer?

PS. Do you use the SMOG readability test? This article has a readability of 14 so you'll only get what I'm saying if you've at least been at college or read the New York Times...apparently.

Have you used or developed games yourself? How have you used them and for why? What have I missed out?

Noel Hatch

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Village Innovation Beats Recession Closures

Last winter Mersham’s village pub, The Farriers Arms was facing permanent closure. A large chain of over 8,300 pubs had appeared to become another victim of the recession and were forced to sell. Rural communities struggle to hold onto their facilities even in good economic times. This village, however, was not going to give up without a fight.

Kent resident, Richard Bishop came up with an innovative scheme to save the pub by making it a community project. Richard created a limited company and asked residents to buy shares in the pub. Incredibly, he managed to achieve this within one week and now boasts 88 shareholders. Shareholders are diverse in their ages (18-90) and professions; willingly sharing their skills, which include anything from plumbing to accountancy. 30-40 shareholders regularly demonstrate their support and enthusiasm by volunteering their time and skills to get The Farriers Arms back in shape for opening, hopefully in late November. The community spirit is high and the enthusiasm is clear from the buzz of volunteers at the site. Instead of complaining about noise, Richard says that the neighbours have been keen to join the project! It is hoped that The Farriers Arms will become an attraction and community meeting point, which will bring people into the area.

This type of scheme is on the increase and smaller groups have already discussed doing similar projects in other villages. There are possibilities of applying this technique to save other village facilities which face closure. The government is committed to Rural Proofing, to ensure that all policy takes into account rural circumstances and needs. The Public Sector should look to support rural communities when they act to help themselves in innovative manners.

For more information please see:

• The Farriers Arms Facebook group (which anyone is free to join).
• The Guardian's article ‘Common Ground’, for other examples of community ownership.
• Defra’s page on
Rural Proofing.
• Directions to
The Farriers Arms.

-C Matthews
-With special thanks to Richard Bishop. Richard would like to express his thanks to The Small Company Enterprise Centre for there help with the EIS and Ashford Borough Council for their help and advice.

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Internships to Help During the Recession

Internocracy - Innovation by young people for young people

At Internocracy, we’re working with local authorities to help them to develop high quality internship programmes to route young people onto internship programmes which we ensure are simple to set up and easy to manage.

Internships offer a way to provide real help and experience for young people in a local area, as well as enabling local authorities to have ready access to enthusiastic and skilled young people and a trusted talent pool of potential employees for the future.

In the current employment market, conditions are tough for young people. According to the Guardian earlier in the week up to 40,000 of this year's graduates will still be struggling to find work in six months' time, and the number of new graduates out of work will double compared with last year if unemployment trends follow those of the last recession, careers experts predict. This will cause a spike in unemployment figures this summer as graduating students fight for a job, and could help tip the number of under-25s who are unemployed over the 1 million mark.

Local Authorities, as local employers, can play a key role in addressing this – partly through setting up robust and inclusive internship programmes.

We here at Internocracy recognise that creating an internship programme internally is a time- consuming process, with inherent costs and a requirement to have specialist skills and experience in-house. And in the current financial climate, we understand that organisations need their resources in the right place now more than ever.


For any more information about what Internocracy does or how we work with local government, please get in touch with us at hello[at]internocracy.org. Follow us on Twitter: www.twitter.com/internocracy

- Dominic Potter, Internocracy

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